Mewgenics Release Date
The Mewgenics release date is set for 10 February 2026 on PC via Steam. After more than a decade of on‑again, off‑again development and even a brief “cancelled” phase, this chaotic cat‑breeding roguelike finally has a locked launch window that feels real, not just another tease.
The developers pushed it out of the late‑2025 crowd to avoid clashing with big holiday releases and to give themselves a little extra time to polish systems, cutscenes, and all those bizarre edge cases only a game about mutant cats can create.
There’s a nice full‑circle feeling here: players who remember the original 2012 tease are now seeing Mewgenics arrive in an era where deep, weird strategy roguelikes actually have an audience waiting for them.
It’s the kind of game people quietly wishlist and then suddenly build a weekend around, probably with a snack on one side and a notebook of “perfect bloodline plans” on the other.
Mewgenics Trailer
The main Mewgenics release date trailer confirms that the game is coming to Steam on 10 February 2026 and leans hard into its “endless cat breeding tactical roguelite RPG” identity.
Instead of a safe, generic montage, it throws viewers into a surreal, almost musical nightmare about a couple whose decision not to neuter their cats spirals into a house overrun by felines, mess, and mayhem. It’s dark, funny, a bit gross, and very on‑brand for Edmund McMillen’s style.
Mixed in with the live‑action chaos are quick flashes of actual gameplay: turn‑based battles, stat screens, strange abilities, and glimpses of how absurdly many different cats can exist in a single run.
One viewer described the trailer as “too much and exactly enough” the kind of video that leaves people both confused and oddly sold.
Another recent features trailer goes deeper, highlighting systems and reminding players that this is not just a meme game; it’s a serious tactics title hiding behind a wall of fur and bad decisions.
Mewgenics Gameplay
Mewgenics gameplay blends tactical turn‑based combat with a deep, genetics‑driven cat breeding system, effectively turning every run into both a dungeon crawl and a long‑term experiment in building the ultimate feline squad.
At the start, players control a small party of randomly rolled cats with distinct classes (like hunter, mage, tank, fighter), stats, and abilities, then push through procedurally generated maps full of enemies, status effects, and strange events. Battles play out on grid‑based arenas where positioning, timing, and ability synergies matter a lot more than button‑mashing.
The real hook kicks in after a run ends: surviving cats “retire” to a home hub, where they can breed and pass on their traits, equipment, and quirks to the next generation.
Over time, players intentionally design bloodlines, chasing specific combinations of passives, resistances, and weird mutations while also dealing with the downsides of inbreeding and limited lifespans.
Preview impressions compare the long‑term planning to a mix of card‑game deckbuilding and old‑school roguelikes, with each run reshaping future squads instead of just handing out simple upgrades.
A few elements that make the gameplay stand out:
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Every cat is a bundle of numbers, traits, and personality, not just a skin.
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Runs are finite, but their consequences echo forward through breeding and inheritance.
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The tone is unapologetically weird: blood, bathroom humor, brutal difficulty, and unexpected interactions that are clearly meant for players who enjoy digging into systems rather than coasting on cuteness alone.
For strategy and roguelike fans, Mewgenics looks less like a simple joke about cats and more like a long‑term project game the kind that quietly eats evenings as players chase “just one more perfect litter.”
Disclaimer
Game release dates, platforms, and features mentioned here are based on official announcements and current information at the time of writing. Plans can change due to development, platform, or publishing decisions. Players should always confirm details on the game’s store page or official channels before pre-ordering or making purchase decisions.




