Arc Raiders Headwinds Update Release Date and Time
The Arc Raiders Headwinds update officially releases on 27 January 2026 worldwide, with the rollout targeting the game’s typical 10:30 am CET update slot rather than a midnight launch.
This pattern matches how Cold Snap and earlier patches arrived, where servers stay online but a brief maintenance window or soft reset brings the new build live around mid-morning in Europe, then filters naturally into other regions.
For players, that usually means waking up to a download in North America, a late-morning or lunchtime patch in Europe, and an evening session in Asia-Pacific, which feels more relaxed than the usual “set an alarm for 12:01” style launch.
It also reduces the classic rush hour pile‑up where every squad tries to log in at exactly the same minute and ends up staring at matchmaking errors instead of robots.
The date itself has been consistent across trailers, press write‑ups, and roadmap posts, so there is no last‑minute ambiguity: 27 January is locked, not a vague “late January window.”
The update slots into a tight monthly cadence, with Shrouded Sky, Flashpoint, and Riven Tides following in February, March, and April, which helps players plan seasons much like a TV show schedule rather than guessing when the next patch will appear.
Many regulars in the community have already treated Headwinds as the “warm‑up patch” of 2026 less about giant new areas, more about tuning how matches feel and how squads form before bigger changes arrive later in the Escalation roadmap.
Arc Raiders Headwinds Global Timings
The Headwinds update is expected to go live around 10:30 am CET on 27 January 2026, which translates to an early‑morning drop in the Americas and an evening launch across much of Asia-Pacific.
While Embark has not stamped an official “to‑the‑minute” clock time, all recent content updates have followed this same window, and most coverage now treats it as the standard Arc Raiders patch rhythm.
To make it easier to plan squads, here is how that expected launch lines up in some key regions:
| Region / Time zone | Expected Headwinds release time – 27 Jan 2026 |
|---|---|
| US West – PST | 1:30 am PST |
| US Mountain – MST | 2:30 am MST |
| US Central – CST | 3:30 am CST |
| US East – EST | 4:30 am EST |
| UK – GMT | 9:30 am GMT |
| Central Europe – CET | 10:30 am CET |
| India – IST | 3:00 pm IST |
| China – CST | 5:30 pm CST |
| Japan – JST | 6:30 pm JST |
| Australia – AEDT | 8:30 pm AEDT |
| New Zealand – NZDT | 10:30 pm NZDT |
These times follow the usual pattern used by Arc Raiders for previous seasonal patches, so only minor shifts are expected if the studio needs a short maintenance extension or runs into last‑minute certification checks on consoles.
Many players treat this kind of live‑service timing as “soft,” but it still works well for planning: North American squads often queue up in the early morning before work, while Indian and European groups stack their first Headwinds runs after lunch, and Australian and New Zealand players get a classic prime‑time evening session.
There is a familiar ritual to it now download the patch, scan the new project, argue over who is brave enough for Solo vs Squads, and then lose track of time chasing bird‑delivered loot in the Buried City.
What Headwinds Actually Adds?
The Headwinds update brings a new Solo vs Squads matchmaking option for level 40+ players, a fresh rotating map condition in the Buried City, new quests, an ARC Trophy Display progression system, and various cosmetics and quality‑of‑life tweaks.
Solo vs Squads basically lets experienced raiders queue alone against full teams in exchange for bonus XP, turning high‑risk solo runs into a deliberate, rewarding choice instead of a punishment for not having a full party online.
The new map condition fills the city with flocks of birds that leave high‑value items on rooftops and chimneys, subtly pulling players into more vertical routes and increasing the odds of unexpected encounters around those hotspots.
At the same time, the ARC Trophy Display adds a simple but satisfying way to turn collected ARC parts into cosmetics, blueprints, Raider Tokens, and achievements, which feels like a small museum of past runs rather than just another grind bar.
Beyond these features, Headwinds also refreshes the live project and weekly quests so that returning players have something concrete to chase in the first week rather than only rereading patch notes.
It does not introduce a new map that role is reserved for the Riven Tides update in April but it still nudges the game toward more social, encounter‑heavy matches through Open Parties and easier Squad Invites.
For many squads, this patch will probably be remembered less for its headline features and more for the feel: riskier solo queues, noisy rooftops full of birds and loot, and lobbies that fill up faster because joining friends between runs finally feels straightforward.
Disclaimer: Arc Raiders Headwinds update dates, times, and features are based on official announcements and trusted gaming news sources and may change if the developers adjust their schedule. Players are advised to double-check in-game notices or official channels on release day for any last-minute changes or regional differences.




